![]() ![]() Even without the boosters, her cybernetic legs and artificial heart allow her to run faster and harder than un-augmented humans. Her left arm can transform into a disruptor cannon, and her legs are equipped with boosters that allow her to slide across the ground. Sojourn has had a lot of cybernetic upgrades in her life, starting out of necessity in her childhood, before moving onto voluntary upgrades. She is more of a basketball than hockey person, and is interested in taking up glass-blowing. She is known for her discipline, and is good at playing cards. She is a brilliant tactician, a great leader, and a "measure twice, cut once" type of individual. ĭedicated to the rule of law, Sojourn is detail-orientated. Never one to fight for personal glory, Sojourn has fought because she was needed, and should that need arise, Sojourn will meet it. ![]() From soldier to Overwatch captain to veteran, Sojourn has devoted her life to helping those who would be made victims by the evils of the world. Sojourn was a member of Overwatch, joining at some point in the organization's Golden Age and staying with them into their twilight years. Overclock: Auto-charges Sojourn's Railgun and causes it to pierce enemies.Disruptor Shot: Disruptor Shot is an AOE ability that will eat away their health.This allows easy repositioning of Sojourn. Power Slide: Rocket-powered slide that can be cancelled into a high leap at any time by jumping.Railgun Alt Fire: Sojourn's secondary fire uses energy stored from getting hits from primary fire. ![]() The energy Sojourn generates from her primary charges up her secondary.
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